The best Side of dice 12 sided
an extra 1d6 radiant harm. Once the weapon hits an enemy, the enemy takes a –2 penalty to AC right up until the tip of your weaponRogue. You’ll be unachievable to get rid of, but your Dexterity will endure somewhat compared to other races. Nevertheless… Oh my goodness, is toughness pleasant. It’s a deserving trade, specifically for melee ro